Title: Super Smash Land
Work Time: Fall 2010 - Present
Engine: Game Maker 7
Description: Super Smash Land is a remake of Smash Brothers as if it came out for the original gameboy. It uses the same color scheme, resolution and controls. However, the engine is smoother and I will be allowing for 4 player combat. The roster is small and inspired by Smash 64 with Mario, Kirby, Link and Pikachu heading the front. The game plays like a simple version of Smash and I hope you enjoy it!
Download: Super Smash Land Site
I am happy to announce that Super Smash Land has released to the internets today. I spent some time and worked with flashygoodness to make a cool trailer showing off all the features.
So if you are interested in learning more or want to download the game head over to Piki Geek for the release article or SuperSmashLand.com for the game’s website!
It is with great pleasure that I announce to you the final boss for Super Smash Land. Here I will be straying from the original series and be excluding the Master Hand. Instead, I bring one of the most talented and accomplished artists onto the battlefield to fight. This star has been itching to be in Smash since she blew up onto the music scene. With phenomenal vocals and magical wordplay, her skill will test you on the battlefield. I am talking about none other than…
Rebecca Black!
Her attacks consists of:
Weighing Conundrums such as which seat to sit in.
Explaining the Days of the week.
Eating Cereal
Getting Down
Looking Forward
Riding in the Back of a Car
I hope you all enjoy the greatness that this boss will exemplify. Of course the fight will be accompanied by Inversephase’s chiptune rendition of Rebecca’s hit song, Friday.
It is with great excitement that I bring you demo 2 of Super Smash Land! Here is a trailer created by Jake Nichols:
This Demo comes with lots of updates to the first demo including:
2 New Characters – Pikachu and Link
2 New Stages – Saffron City and an Unlockable Stage
Arcade Mode with High Scores
Custom Controls
Team Matches
This demo is a pretty large step in Super Smash Land Development and sets the stage for the final release, or Demo 3, which will feature 2 more characters and an Endless Mode. If you want to see Super Smash Land developed faster then please look over to the right and donate! Donate whatever you can and every bit will go towards developing Smash Land more and making it a great experience. Donations will also help toward future projects, which I am always thinking of new ideas and new games that I would like to develop.
Hey Guys!
So Super Smash Land progress is going pretty well. Pikachu is coming out of the spriting stages and into the programming stages with most of his attacks programmed (not balanced yet though). Demo 2 is still expecting to have a release of February 2011 and it will feature:
4 Characters
5 Stages
Team Matches
In-Game Custom Controls
Basic Arcade Mode
Here is a video edited by Jake Nichols with a song by Razyr showing off Link and teasing at the fourth character -
Hey guys!
So I just got back from the 4 day Music and Gaming Festival located right outside of our nation’s capital, Washington DC. The experience was pretty amazing and I met lots of cool people including Eric Ruth, Inversephase (the chiptune artist for Smash Land), Dac, BrentalFloss, and others! There were tons of people who loved games there, so it was the perfect opportunity to get some exposure for Smash Land.
I brought down a demo of the game that is basically right in between Demo v1 and Demo v2. Link was complete and balanced and Saffron City was completed. Dac showed me this awesome way of using a WiiMotes to play Smash Land using a program called GlovePie. I will make a tutorial post on how to set this up soon, but I can tell you now that it is the most fun way to play Smash Land. The two-button, very simple controls feel great and plus/minus work very well for start and select. Here is a video showing me and a few others trying out Smash Land on a laptop on the last day of the con.
So the convention was a great success, and lots of people gave their opinions on characters, stages, gameplay changes, etc. Alongside, Eric Ruth’s games, Return all Robots, and Star Blaster, Super Smash Land was one of the convention’s main showcased games, with people playing it on the main projector in the Game Room for a few hours on Saturday. I had a lot of fun going and even got to the quarter finals in a Brawl Tournament haha. I greatly look forward to the next convention and the next chance to get some Smash Land feedback.
While my projects are free to play and enjoy, I could use monetary support to help develop current and future projects. Feel free to Donate whatever you are willing.